OI

Projects and Purposes


The Odradek Institute, in the first instance, has for its agenda seven principal fronts for action:
 

1. A Language for the Representation of Musical Ideas

A great deal of work towards this object has already been completed; critiques, however, will be greatly appreciated.  The language, Rusty, has been extensively planned and coding has begun, albeit with very limited resources.  Progress on the coding will be reported on this page.
What is needed: good Java programmers, a big computer, meta-theorical critics.

2. A Catalog of Musical Structures and Processes

We seek to assemble a library, or, perhaps more accurately, a museum, an Alexandria of musical ideas collected from all regions of the world and from all historical eras.  Eventually, for utility and easy comparison, they will all be represented in the Rusty language.  For now, a listing of resources will be assembled and contributions of online resources encouraged.
What is needed: interested ethnomusicologists, musicologists and music theorists who love clarity.

3. Comparative Musicology

This is the work of compiling the above catalog and comparing its contents---comparing objects of a similar type from different music theories (e.g., African and Eastern European rhythms, raga and maqam) or comparing how objects of different types are used together in one theory (e.g., how the tuning of Chinese scales suits Chinese orchestration or how Western art music rhythms are used with its harmonic system) or how they might be mixed (e.g., how Indonesian layered polyphony might be used with Western harmony or how Turkish modes might be used with tala or counterpoint).
What is needed: interested parties, as above.

4. Combinative Composition

We would like to foster an ethos of composition which combines the structures and techniques of different music theories, as suggested above.  As Rusty is coded and as the catalog of structures and processes grows, it will become increasingly easy to compose and realize pieces automatically, using computers.
What is needed: enthusiastic composers, software (Rusty generators, the catalog, performance and synthesis tools).

5. Speculative Music History

Consider a binary discipline: precise, conservative and strictly qualified studies of historical structures and processes on the one hand and, on the other, wildly speculative composition constrained only by the limits of the scholarship.  This might lead to styles of music analogous to the linguistic reconstructions of ancient languages, extrapolating backward from what is known into what might have been---and what might have been otherwise.
What is needed: enthusiastic parties and software, as above.

6. Performance Studies

A scientific study of performance details should result in computer models suitable and sufficient for automatic reconstruction of style and expression. This will take a great deal of analysis of performance details in the context of the music being played in order to posit rules for performance and, eventually, to discover the form of all performance rules, so that performance can be parameterized.
What is needed: interested researchers, willing performers, software.

7. A Catalog of Software Instruments

The Csound computer language is perhaps the ideal vehicle for performance of music and the synthesis and processing of sound. As a practical aid to researchers and composers, a catalog of standard instruments (mostly imitative of acoustical instruments and studio equipment) would be of great use. Some acoustical data, particularly formant data will be useful in this effort.  Some progress on this front has been made, and contributions will posted here.
What is needed: Csound programmers, time, data.


The laboratories and workshops, housed behind the main building.